Transparency
AI use in Jingle Janitor
We think players should know how a game was made. Here's exactly where AI tools helped.
Our Steam disclosure, word for word:
Jingle Janitor was made by a small team with help from AI tools. Some 3D models, textures and icons were created with AI assistance (an AI writing scripts for Blender, and one reindeer model generated with Tripo AI and then reworked by hand). The Chinese, Spanish and Russian translations are AI-assisted and are being reviewed by native speakers. Everything else, including the game design, the level, the story and most of the art from licensed asset packs, was made or chosen by hand. Nothing is generated by AI while you play.
In more detail
Art
- Most of what you see comes from human artists: low-poly asset packs by Kenney, Quaternius, Kay Lousberg, Cenji, HanX Games, Oceanic Meshworks and others, all listed on the credits page.
- Some models were built with an AI assistant writing Blender scripts: the workshop elf (a Quaternius base character reworked from our own reference sheet), toy-train parts, shelves, crates and the workbench, plus small edits to pack models (for example, moving a wreath on the fireplace).
- One model was generated with Tripo AI: the stable reindeer, which was then rigged, animated and given its nose and antler variants by hand-directed Blender scripts.
- Some simple textures, icons and sounds (wall marks, achievement icons, wind and fire ambience, wand sounds) were drawn or synthesised by code an AI assistant wrote.
- Store art is made from in-game renders of the game itself.
Words
- The story, dialogue and English text were written and directed by us, with an AI assistant helping to draft and edit.
- The Chinese, Spanish and Russian translations are AI-assisted first passes and are being reviewed by native speakers.
Code
- An AI coding assistant (Claude, by Anthropic) helped write and test much of the game's code, under our direction and review. The design, the decisions and the final say were ours.
What's not AI
- Nothing is generated by AI while you play. The game doesn't connect to any AI service.
- The music is by Audio Wood Studio, human-made.
- The game design, the level layout, the characters and the story are ours.
Questions about any of this? Email hello@dreamtmadness.com.